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System Invaders

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Devlog

  • Version 0.0.25
    June 19, 2026 by Professor Leo
    Greetings everyone, New version of the game is out, release notes below! Bugfixes Fixed the Worm’s behavior of replicating infinitely; now it just spawns 2 copies at most Made some adjustments to th... Continue reading
  • Version 0.0.24
    June 18, 2026 by Professor Leo
    Greetings everyone, As promised, the leaderboard for the game now works thanks to a very wonderful server tool called Nakama, but the downside to this implementation is that it now requires users to b... Continue reading
  • Version 0.0.21
    June 11, 2026 by Professor Leo#unity, #gamedev, #indiegame, #webgl, #android, #arcade, #casual, #pixelart, #retro, #windows95, #deblog, #gamejam, #indiedev, #gamedesign, #balancing, #madewithunity, #indiegamedev, #2dgame, #mobilegame, #solodev
    Hey everyone! It’s been a while, but I recently revisited this project and found a good backlog of improvements worth shipping, so here we go! Balance The early game was punishing new players way to... Continue reading
  • Game Jam Post Mortem
    February 18, 2025 by Professor Leo
    Greetings everyone, Now that the gamejam is officially over I wanted to thank everyone for the kind comments and the feedback about the game. I will go over everything during the weekend and create ta... Continue reading
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